[DL] CFP: Call for papers for the 17th International Conference on Computational Creativity (ICCC'26)

ICCC'26 iccc26.computationalcreativity at gmail.com
Fri Nov 7 13:17:18 CET 2025


Dear Colleague,

Below you will find the official Call for Full papers of the next
International Conference on Computational Creativity (ICCC’26), which will
take place in Coimbra, Portugal.

Please feel free to distribute it to mailing lists you manage and to
everybody who may be interested.

Thank you and we hope to see you in Coimbra for ICCC’26!

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*The 17th International Conference on Computational Creativity (ICCC'26)*
June 29 – July 3 2026, Coimbra, Portugal


*Call for papers: full regular papers*
https://computationalcreativity.net/iccc26/full-papers/

Please distribute
(Apologies for cross-posting)

If you wish to receive more information about ICCC'26 subscribe here
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.

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Computational Creativity (CC) is a field rooted in scientific disciplines
such as Artificial Intelligence, Cognitive Science, Engineering, Design,
Psychology, and Philosophy, each of which explores the potential for
computers to be creative – either in partnership with humans or as
autonomous creators in their own right.

The 17th International Conference on Computational Creativity (ICCC’26)
welcomes papers on different aspects of CC, such as principles, theories
and models of creativity in computers, frameworks that offer conceptual
insight and computational rigor for describing and analysing machine (and
human) creativity, systems that exhibit creative autonomy or act as
creative partners for human creators, methodologies for building or
evaluating CC systems, as well as approaches to teaching CC in schools and
universities or to promoting societal uptake of CC as a field and as a
technology.

Important Dates

   - *Abstracts due:* Feb 27, 2026
   - *Submissions due:* Mar 6, 2026
   - *Acceptance notification:* April 20, 2026
   - *Camera-ready copies due: *May 27, 2026
   - *Conference: *June 29 – July 3, 2026 — Coimbra, Portugal

All deadlines given are 23:59 anywhere on Earth time.

Themes and Topics
Original research contributions are solicited in all areas related to
Computational Creativity research and practice, including, but not limited
to:


   - *Foundations of Computational Creativity:* theories, models, and
   principles of computational creativity.
   - *Interdisciplinary Perspectives:* perspectives on computational
   creativity which draw from philosophical and/or sociological studies in the
   context of creative AI systems.
   - *Computational Paradigms:* computational approaches for modelling
   cognitive aspects of creativity, such as heuristic search, analogical and
   meta-level reasoning, cognitive architectures, and re-representation.
   - *Human-Machine Co-Creativity:* systems, studies, frameworks, or
   methodologies related to co-creativity between humans and AI, with emphasis
   on systems in which the machine acts as a creative partner.
   - *Social Models:* computational models of social aspects of creativity,
   including: social creativity, the diffusion of ideas, collaboration, team
   dynamics, and creativity in social settings.
   - *Psychological Factors:* computational models of psychological factors
   that enhance creativity, including emotion, surprise (unexpectedness),
   reflection, conflict, diversity, motivation, knowledge, intuition, reward
   structures. Additionally, social or experiential factors related to novelty
   and originality, such as innovation, improvisation, and virtuosity.
   - *Societal Impact:* ethical considerations in the design, deployment or
   testing of creative AI systems, as well as studies that explore the
   societal impact of computational creativity and generative AI.
   - *Computational Creativity Evaluation:* metrics, frameworks, formalisms
   and methodologies for the evaluation of creativity in computational
   systems, or for the evaluation of how such systems are perceived/accepted
   in society.
   - *Applications of Computational Creativity:* computational applications
   of creativity in areas such as music, language (e.g, narrative, poetry,
   humor), games, visual arts, design, architecture, entertainment, education,
   mathematical invention, scientific discovery, programming. Applications
   should be evaluated for their creativity using methods of the CC field, and
   the papers should carry a message relevant for the CC community.
   - *Data and Creativity:* data science approaches to computational
   creativity: resource development and data gathering/knowledge curation for
   creative AI. There is a need for datasets and resources that are scalable,
   extensible and freely available/open-source.
   - *Provocations:* raising new issues not on this list that bring the
   foundations of the discipline into question or throw new light on seemingly
   settled debates.

*A note on generative AI models:* while the study of generative AI models
is both welcomed and encouraged, such models and their application must be
properly situated in the CC literature and evaluated according to
acceptable practices in the field. Papers that fail to do this are unlikely
to be reviewed favorably.

Paper Types
We welcome the submission of five different types of full papers. During
your submission, please indicate the category in which your paper best fits:

   - *Technical papers:* these are papers posing and addressing hypotheses
   about aspects of creative behaviour in computational systems. The emphasis
   here is on using solid experimentation, computational models, formal proof,
   and/or argumentation that clearly demonstrates advancement in the state of
   the art or current thinking in CC research. Strong evaluation of approaches
   through comparative, statistical, social, or other means is essential.
   - *System or Resource description papers:* these are papers describing
   the building and deployment of a creative system or resource to produce
   artefacts of potential cultural value in one or more domains. The emphasis
   here is on presenting engineering achievement, technical difficulties
   encountered and overcome, techniques employed, reusable resources built,
   and general findings about how to get computational systems to produce
   valuable results. Presentation of results from the system or resource is
   expected. While full evaluation of the approaches employed is not essential
   if the technical achievement is very high, some evaluation is expected to
   show the contribution to CC of this work.
   - *Study papers:* these are papers which draw on allied fields such as
   psychology, philosophy, cognitive science, mathematics, humanities, the
   arts, and so on; or which appeal to broader areas of AI and Computer
   Science in general; or which appeal to studies of the field of CC as a
   whole. The emphasis here is on presenting enlightening novel perspectives
   related to the building, assessment, or deployment of systems ranging from
   autonomously creative systems to creativity support tools. Such
   perspectives can be presented through a variety of approaches including
   ethnographic studies, thought experiments, comparisons with studies of
   human creativity, and surveys. The contribution of the paper to CC should
   be made clear in every case.
   - *Cultural application papers:* these are papers presenting the use of
   creative software in a cultural setting, for example via art
   exhibitions/books, concerts/recordings/scores, poetry or story
   readings/anthologies, cookery nights/books, results for scientific journals
   or scientific practice, released games/game jam entries, and so on. The
   emphasis here is on a clear description of the role of the system in the
   given context, the results of the system in the setting, technical details
   of inclusion of the system, and evaluative feedback from the experience
   garnered from public audiences, critics, experts, stakeholders, and other
   interested parties.
   - *Position papers:* these are papers presenting an opinion on some
   aspect of the culture of CC research, including discussions of future
   directions, speculative explorations of the impact of state-of-the-art
   approaches, past triumphs or mistakes, and current issues. The emphasis
   here is on carefully arguing a position; highlighting or exposing
   previously hidden or misunderstood issues or ideas; and providing thought
   leadership for the field, either in a general fashion or in a specific
   setting. While opinions need not be substantiated through formalization or
   experimentation, any justification of a point of view will need to draw on
   a thorough knowledge of the field of CC and of overlapping areas, and
   provide relevant motivations and arguments.

ICCC is a conference that emphasises the empirical and theoretical
evaluation of technical systems, results and outcomes, in an ethical and
scientific fashion. Evaluation is expected in Technical papers (strong
evaluation) and in System or Resource description papers. Although
evaluation is not required in other types of papers, the contribution of
the paper to CC should be made clear.

All submissions will be reviewed in terms of quality, impact, and relevance
to the area of Computational Creativity.

Presentation
In order to ensure the highest level of quality, all submissions will be
evaluated in terms of their scientific, technical, artistic, and/or
cultural contribution, and therefore there will be only one format for
submission. The program committee will decide the best format for
presenting accepted manuscripts in the conference.

To be included in the proceedings, each paper must be presented at the
conference by one of the authors. This implies that at least one author
will have to register and will have to participate live in the session in
which their paper is presented, including the designated
question-and-answer period.

Submission instructions
The submission process has two stages: initial submission of a title and
abstract, and subsequent submission of the full paper a week later. The
abstracts are used to allocate reviewer workload. The abstract itself can
be updated with the full paper submission deadline.

   - Recommended length for the abstract is 100–200 words.
   - Abstracts are to be submitted one week before the full paper deadline.
   Submit your abstract via the EasyChair system [here
   <https://easychair.org/conferences?conf=iccc26>]. You are required to
   fill out author(s) information, a title, abstract and keywords.
   - The full paper page limit is 8 pages + up to 2 pages of references.
   - You are responsible for making your papers anonymous to allow for
   double-blind review. Remove all references to your home institution(s),
   refer to your past work in the third person, etc.
   - Papers must be submitted as a PDF document formatted according to ICCC
   style (which is similar to AAAI and IJCAI formats). You can download the
   ICCC LaTeX template [here
   <https://computationalcreativity.net/ICCC-author-kit-2022.zip>] and Word
   template [here
   <https://computationalcreativity.net/ICCC-author-kit-Word.zip>].
   - Submit your full paper by updating the abstract in EasyChair [here
   <https://easychair.org/conferences?conf=iccc26>] and uploading your
   manuscript file. Abstract submissions that do not contain a manuscript will
   be automatically rejected at the beginning of the review time.
   - Double submissions policy: Work submitted to ICCC should not be under
   review in another scientific conference or journal at the time of
   submission.


Camera-Ready Submission Instructions
To submit the camera-ready version, log into the EasyChair platform [here
<https://easychair.org/conferences?conf=iccc26>], select your paper, click
“update file” and upload the camera-ready version of your paper.
Please bear in mind that:

   - Papers should be no more than 8 page sides in length + 2 pages of
   references.
   - Papers must be submitted as a PDF document formatted according to ICCC
   style (which is similar to AAAI and IJCAI formats). You can download the
   ICCC LaTeX template [here
   <https://computationalcreativity.net/ICCC-author-kit-2022.zip>] and Word
   template [here
   <https://computationalcreativity.net/ICCC-author-kit-Word.zip>].
   - To be included in the proceedings, each paper must be presented in the
   conference by one of the authors.

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